////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// @file      lorenz_s4.pov
// @author    Mitch Richling <http://www.mitchr.me/>
// @Copyright Copyright 1994,1997,2014 by Mitch Richling.  All rights reserved.
// @Revision  $Revision: 1.4 $ 
// @SCMdate   $Date: 2014/10/11 03:38:50 $
// @brief     Basic setup for rendering the Lorenz strange attractor.@EOL
// @Keywords  lorenz strange attractor povray movie 
// @Std       Povray_3.7
//
//            
//            

//----------------------------------------------------------------------------------------------------------------------------------

#version 3.7;

#include "colors.inc"
#include "textures.inc"
#include "glass.inc"
#include "metals.inc"
#include "skies.inc"

global_settings { assumed_gamma 1 }

camera {
    location <cos(2*pi*clock)*-30, -5, sin(2*pi*clock)*45+30>
    sky      <0,1,0>
    look_at  <0,0,25>
}
 
light_source { < 40,-4,  40>                                     color White*0.3 }
light_source { <-40,-50,  40>                                    color White*0.6 }  // back shadow
light_source { < 40,-4, -40>                                     color White*0.3 }
light_source { <-40,-4, -40>                                     color White*0.8 } // Shadow on left
				
background { color Black }

#declare crvTex=texture { Candy_Cane }
#declare crvTex=texture { T_Copper_4E }